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My Content

This opens a tab containing the list of all Krawler-Content, and your shared Files. This allows you to manage, view and edit your content in an efficient manner, and arrange your desktop content under various tags or "virtual folders".

A panel on the left of the tab contains a list view of all the tags that you have assigned to your Krawler-Content and files. Clicking on a tag in this panel will show a list of all Content with that tag.

The panel at the bottom of the tab gives you an easy "click and edit" interface to add, edit and modify tags.

For each Krawler Content item, the grid will contain the following information:

  1. Title:
    Title of the Content.
  2. Author:
    Author of the Content.
  3. Status:
    The status of the document, i.e. saved, downloaded or published.
  4. Date modified:
    Date on which the Content was published or edited.
  5. Permission:
    Who gets to access the content.

If you are the author of a particular Content, double-clicking it will open up the Content Editor, which will allow you to make changes to the Content and re-publish it if you desire.

If you are not the author of the Content, double-clicking it will open up the Content in the Content-Viewer.

Sharing and Managing Files

To share and manage files residing on your desktop, click on the "Add Files" or "Add Directory" button at the bottom of the tab. A floating window will appear from where you can browse and select your files. On selecting the file or the directory, the files will appear in your "My Content" Tab and will be set to "Private" by default, i.e. they will not be visible to other Krawler users or friends. You can set the desired sharing permissions by right-clicking on the files.

In order to publish a group of files as a Krawler-Content Pack, select the set of files and right click. Now select "Create Content Pack" from the context menu, a floating window appears. Enter the name of the pack, its description, select or unselect membership restriction, and drag-drop an image you wish to associate with the Content. On clicking "OK", the Content opens up in the Krawler Content Editor to further edit or publish the content. You can also right-click on a file to publish it to the web directly by selecting "Publish".


Design New Content:

On clicking this button, a floating screen will appear asking you to fill up the following information:

  1. Title: Title of the content.
  2. Description: A few lines describing the content.
  3. Picture: An image file (.bmp, .jpg, .gif) which represents your content. You can add/change the image by using drag and drop. Drag any image file (.bmp, .jpg, .gif) into the picture frame. Use the slider to zoom in or zoom out, and drag the image within the frame by clicking on it.
  4. Restricted Membership: If you check this option, every new user who wants to subscribe your content cannot do so without your approval. Uncheck this option of you wish to disable this feature.

Clicking on "Create" will try to create the corresponding content for designing and display whether the operation was successful or not.

Clicking on "Cancel" will stop the activity and take you back to your Krawler home.

Successful creation of the content will bring you to the Krawler Content Editor. This editor can be used to create/modify your Content.

  1. As soon as you enter the Krawler content editor, you'll see two panels on the sides of the window - Content layout Panel and Task Pane.
  2. The Content Layout Panel will first show a single node with the title of the Content.
  3. Right-Clicking anywhere in the Content Layout Panel will bring up a menu to add various components like quizzes, sections, sub-sections and files to your Content.
    To add the various components, right-click a node (any component) in the Tree-view in the Content Layout Panel, select Insert Section, Insert Quiz/Assessment or Insert File from the menu to add the required component.

Associating data to Content Components:


  • Adding content to a Section:
    • Double-clicking a section in the Content layout panel will open a separate tab, identified by its name, adjacent to the Content Layout panel
    • Type in the contents of that section.
    • You can apply various formatting options to this content.
    • To save the contents that you typed in, on the Content menu, click Save. Alternatively, you can click the "Save" button on the Krawler toolbar.
  • Adding content to a Quiz:
    Add as many questions you want. All these questions together will constitute a quiz. Double clicking a Quiz in the Content layout panel will open the Quiz sheet in a separate Tab, identified by its name. Click "Insert" in the Krawler toolbar, point to "Question", and insert any of the following:
    1. True/False:
      This command will open up a separate window which will enable you to set a true/false type of a question
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture" button
      2. Type in your question in the area titled "Add your question here"
      3. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      4. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      5. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      6. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      7. In the area titled "Add your choices here", you will see two rows, corresponding to answers True and False. In the column named "Correct" click against the correct answer to your question.
      8. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      9. You can preview the question by clicking the "Preview" button.
      10. You can save the question by clicking the "Save" button.
      11. To discard the changes you made to the question, click "Cancel"
    2. Multiple Choice:
      This command will open up a separate window which will enable you to set a multiple choice type of a question
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture" button.
      2. Type in your question in the area titled "Add your question here"
      3. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      4. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      5. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      6. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      7. In the area titled "Add your choices here", you will see multiple rows, where you can provide as many choices as you want. Type in the choices, one by one, in each row under the choice column. You can use the "Tab" key to traverse the rows.
      8. A multiple choice question can have only one valid answer. In the column named "Correct" click against the correct answer to your question.
      9. You can also associate a picture with each choice using the drag-and-drop operation. Drag any image file (.bmp, .jpg, .gif) onto the image. It'll automatically be resized.
      10. Shuffle Choice: Checking this option will randomly shuffle the choices every time the user attempts the question.
      11. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      12. You can preview the question by clicking the "Preview" button.
      13. You can save the question by clicking the "Save" button.
      14. To discard the changes you made to the question, click "Cancel"
    3. Fill in the blanks:
      This command will open up a separate window which will enable you to set a Fill In The Blanks type of a question.
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture" button.
      2. Type in the complete sentence in the area titled "Add your question here"
      3. Select the word that you want to blank out and click "Define Blank" At most you can blank out ten words. The value of each blank will appear in the section titled "Answers" Students will have to supply the correct values of these blanks.
      4. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      5. To reset all answers click the"Reset answers"button.
      6. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      7. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      8. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      9. You can also associate a picture with each choice using the drag-and-drop operation. Drag any image file (.bmp, .jpg, .gif) onto the image. It'll automatically be resized.
      10. Shuffle Choice: Checking this option will randomly shuffle the choices every time the user attempts the question.
      11. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      12. You can preview the question by clicking the "Preview" button.
      13. You can save the question by clicking the "Save" button.
      14. To discard the changes you made to the question, click "Cancel"
    4. Matching:
      This command will open up a separate window which will enable you to set a Matching type of a question.
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture"button.
      2. In the area titled "Add your question here", type in the theme for pattern matching.
      3. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      4. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      5. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      6. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      7. In the section titled "Add your choices here" add the choices in the column titled "Choice Side" In the "Matching side" column fill in the corresponding matches.
      8. You can also associate a picture with each choice using the drag-and-drop operation. Drag any image file (.bmp, .jpg, .gif) onto the image. It'll automatically be resized.
      9. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      10. You can preview the question by clicking the "Preview" button.
      11. You can save the question by clicking the "Save" button.
      12. To discard the changes you made to the question, click "Cancel"
    5. Ranking:
      This command will open up a separate window which will enable you to set a Ranking type of a question.
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture" button.
      2. In the area titled "Add your question here", type in the criteria for ranking.
      3. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      4. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      5. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      6. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      7. In the section titled "Add your choices here", type in the choices in the correct order of their rank. (Students will have to place all the choices in the given order to successfully complete the test.)
      8. You can also associate a picture with each choice using the drag-and-drop operation. Drag any image file (.bmp, .jpg, .gif) onto the image. It'll automatically be resized.
      9. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      10. You can preview the question by clicking the "Preview" button.
      11. You can save the question by clicking the "Save" button.
      12. To discard the changes you made to the question, click "Cancel"
    6. Multiple Response
      This command will open up a separate window which will enable you to set a multiple response type of a question
      1. There is a picture allotted to the question by default. To change the picture, drag and drop an image file (.jpg, .bmp, .gif) onto the image. You can revert back to the original picture by clicking the "Reset Picture" button.
      2. Type in your question in the area titled "Add your question here"
      3. By selecting an option in the "number of attempts permitted" drop-down box, you can set the maximum number of attempts permitted for the students.
      4. By default there is no time limit for the question. You can specify it in the text area allotted for "Time Limit"
      5. By default, 10 points are allotted to the student on answering correctly. You can set a different value by typing in the area allotted for "Points"
      6. You can set the difficulty level of the question on a scale of 1 to 10, by using the slider "Set difficulty" Move the slider to the left to decrease the difficulty and vice-versa.
      7. In the area titled "Add your choices here", you will see multiple rows, where you can provided as many choices as you want. Type in the choices, one by one, in each row under the choice column. You can use the "Tab" key to traverse the rows.
      8. A multiple choice question can have only one valid answer. In the column named "Correct" click against the correct answer to your question.
      9. You can also associate a picture with each choice using the drag-and-drop operation. Drag any image file (.bmp, .jpg, .gif) onto the image. It'll automatically be resized.
      10. Shuffle Choice: Checking this option will randomly shuffle the choices every time the user attempts the question.
      11. Feedback Type: If you want the student to know whether or not his answer is correct, you can use the Feedback Type option.
      12. You can preview the question by clicking the "Preview" button.
      13. You can save the question by clicking the "Save" button.
      14. To discard the changes you made to the question, click "Cancel"
  • Modifying content in a File:
    • Once you have added a file to the Content, you may want to edit its contents.
    • To do so, in the Content Layout panel, double-click the file name.
    • The file opens in the editor assigned to the corresponding to the file type.
    • Edit the contents and save the file.
  • Using the Designer tab:
    This feature will enable you to design the flow of your Content using the components already added to the Content. To open the Designer Panel, select Manage Pedagogy.
    The Designer panel comprises of a sub-panel, called as the Content Palette, and a Drawing Area.

    1. Using the Content Palette:
      This contains two tabs:
      Primitives:
      This tab comprises of Chapter, Quiz, Note, Entry and Exit Components.
      My Units:
      This tab contains components that you added to your Content using the Content Layout Panel.
    2. Using the Drawing area:

      This panel area can be used to design the flow of your Content using the components you added in the Content Layout Panel.

      You can create the Content flow in the following way:
      All the components that you have added to your Content are visible in the My units tab. Click any of these components, drag them out of the Content Palette and drop them in the adjacent drawing area.

      1. For better readability, arrange the components in an order in which you want the Content to flow.
      2. You can also give a name to the chapters and quizzes. Double click the component shape and start typing.
      3. You can also use the "Note" component to insert any comment for your reference.
      4. Connect the Chapters and Quizzes using Connectors.
      5. Use the Pan and Zoom pane to get a comprehensive or detailed view by zooming in or zooming out.
      6. To select all the components in it, right click the drawing area. A floating menu will appear. Point to "Graph" and click "Select All"
      7. To reset the graph, i.e. to discard the entire flow and start all over again, right click the drawing area. A floating menu will appear. Point to "Graph"and click "Reset"
      8. You can set a publish date for one/all component(s). To do so, right click the component. A floating menu will appear, click "Set publish date"
      9. To set duration for a Quiz, right click it. A floating menu will appear. Click "Set Duration" A "Time Limit" dialogue box will open. Set the hours and minutes by typing in the editable region.
      • Publish date:
        When you assign a publish date to a Content component, that component will not be available to the students prior to that date
      • Quiz Duration:
        When you assign duration to a quiz, the quiz will be available to the students only for this duration.
      • Connectors:
        1. Connection sites appear as green boxes as you pass the pointer over the shape. Click the first connection site you want, point to the other shape, and release the pointer when you see the second connection site.
          The connector will now be locked. These locked connectors will keep the components connected even when you move or resize the components.
          Use the Rule Manager to set rules for the connector.
        2. To add a connector point, right click it. A floating menu will appear. Point to the "Connection" command, and then click"Add point"
        3. To delete a connector point, right click it. A floating menu will appear. Point to the "Connection" command, and then click "Delete point"
        4. Deleting connectors: To disassociate the components, i.e. remove the connection, right click the connector and select "Delete"
        5. Connector point: You can use these connector points to make the graph more readable in case there are too many components and connections. After you have added them, the points will appear as green squares on the connectors. You can drag and drop these points to position the connectors as you wish.
      • Rules:
        Rules help you manage the flow of your Content by allowing you to perform actions once a specific set of conditions are met.

        1. Using the Rule Manager:
          1. Right click the connector and click the "Set Rule"command.
          2. The Rule Manager dialogue box will appear.
          3. Click the type of rule you would like to create. The rule will then be highlighted, and a check mark will appear in the small white box to the left of the text. To remove the condition, click the rule or the white box again.
          4. Under "Rule description" (click an underlined value to edit it), if there are underlined words, click them to edit or add information about the rule.
          5. If you have selected multiple rules, all of them will be concatenated in the Rule Description box.
          6. By default, all the selected rules will be joined by the "and"conjunction. You may toggle this using the And/Or dialogue box.
          7. Once you have finished setting the rules click the "Apply" button which will take you back to the Content editor.
          8. If you want to discard all your changes and start all over again, click the "Reset" button.
          9. If you want to exit the Rule manager without saving your changes, click the "Cancel" button.
        2. Rule Conditions:
          Select one or all of the conditions:
          1. When attempts are less than a number: This rule is applied when the student completes the Content component in attempts less than the number specified.
          2. When attempts are greater than a number: This rule is applied when the student completes the Content component in attempts greater than the number specified.
          3. When completed before specified date/time: This rule is applied when the student completes the Content before the specified date/time.
          4. When completed after specified date/time: This rule is applied when the student completes the Content after the specified date/time.
          5. When completed: This rule is applied when the student completes the Content.
        3. And/Or dialogue box:
          This dialogue box enables you to select any one of the following options:
          1. Apply rule if all conditions are satisfied: This will replace the conjunction with the "and" operator. i.e. all conditions will have to be satisfied for the rule to execute.
          2. Apply rule if any one condition is satisfied: This will replace the conjunction with the "or" operator. i.e. either of the two conditions will have to be satisfied fort he rule to execute.
        4. Pan and Zoom:

          This pane is situated at the lower-right corner of the drawing area. It allows you to view the Content flow by enabling you to pan around the drawing area or zoom in and zoom out. There is a vertical slider at the right side of the pane. Move it upwards to zoom in and downwards to zoom out.

Publish Content: When you publish content, it becomes visible to all users on Krawler. They can then subscribe the content.